1 00:00:17,480 --> 00:00:19,330 \h Kelvin Manning/Associate Director, Kennedy Space Center: Great to be here this morning to help open 2 00:00:19,330 --> 00:00:26,230 \h the Angry Birds Space Encounter -- an awesome addition to the Kennedy Space Center Visitor Complex. 3 00:00:26,230 --> 00:00:33,070 \h This game, like Dan said, it'll ensure the next generation of explorers will have 4 00:00:33,070 --> 00:00:40,040 \h that interest in space exploration, as well as the fundamental sciences we talked about -- 5 00:00:40,040 --> 00:00:43,400 \h the STEM fields, the science, engineering and math. 6 00:00:43,400 --> 00:00:47,820 \h And you can have some fun along the way in doing that. 7 00:00:47,820 --> 00:00:54,490 \h So what I'd like to tell kids here today is simply, science can really be this cool. 8 00:00:54,490 --> 00:00:59,800 \h Once you master launching these birds into the right trajectory to hit the pig targets, 9 00:00:59,800 --> 00:01:06,410 \h you can use those orbital mechanics skills to one day create a plan to maybe land a spacecraft on a 10 00:01:06,410 --> 00:01:12,870 \h distant planet, or try to land a spacecraft on a fast-moving target, like an asteroid. 11 00:01:12,870 --> 00:01:17,990 \h And why do we do this? We do it with the goal of making life here on Earth better. 12 00:01:17,990 --> 00:01:21,360 \h That's what it's all about. So I'd like to thank you, on behalf of the 13 00:01:21,360 --> 00:01:25,190 \h Kennedy Space Center and NASA, for supporting these endeavors. 14 00:01:25,190 --> 00:01:33,840 \h But I know you want to get into the exhibit, and you want to hear about the next speaker, Dr. Don Pettit. 15 00:01:33,840 --> 00:01:39,030 \h Don Pettit/Astronaut: When you're in space, again, this is a serious environment. 16 00:01:39,030 --> 00:01:45,720 \h Because we're human beings, and we've got character that makes us human beings, 17 00:01:45,720 --> 00:01:52,480 \h we like to have a little fun. And this fun allows us to work and cope in this serious environment. 18 00:01:52,480 --> 00:01:58,500 \h And part of having fun, on my last mission, was being able to make some videos dealing 19 00:01:58,500 --> 00:02:02,630 \h with trajectories for the Angry Birds in Space game. 20 00:02:02,630 --> 00:02:06,630 \h And that's just a little bit of fun while you're in this serious environment. 21 00:02:06,630 --> 00:02:13,830 \h But while you're having fun doing this, there's a thread of math and 22 00:02:13,830 --> 00:02:18,390 \h science and engineering that gets worked into these games. 23 00:02:18,390 --> 00:02:23,120 \h And so you could be playing a game like this and not realize that there's physics in there, 24 00:02:23,120 --> 00:02:27,860 \h and with Angry Birds, it's all about trajectories. 25 00:02:27,860 --> 00:02:34,100 \h So with that, enjoy, and think about some of the physics behind 26 00:02:34,100 --> 00:02:41,610 \h what's going on here while you're playing a game. 27 00:02:41,610 --> 00:02:43,710 \h Bill Moore/Chief Operating Officer, Kennedy Space Center Visitor Complex: Here's the target. 28 00:02:43,710 --> 00:02:48,710 \h Let's get ready. We need a countdown. We always have countdowns here at Kennedy. 29 00:02:48,710 --> 00:02:52,660 \h A thumbs-up is always good. Here we go with the launch. 30 00:02:52,660 --> 00:02:55,740 \h We're going to say, and they're going to shoot at the space person.